[Author]
Author = func_door
[Description]
Description = You wanna prove that you've still got it? Here's the deal, this should be a pretty simple snatch n' run situation. Pull up on the bank, take care of any armed guards if there's any, run the hacking tool that I've designed on the door, grab whatever unmarked bonds they got in there and then get the hell outta there with the Kuruma. It's a piece of cake.
[Objectives]
Objectivescount = 18

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 126.514
Objectives[0]positionY = -205.4026
Objectives[0]positionZ = 54.54828
Objectives[0]Heading = 350
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 130.6966
Objectives[0]mission_Vehicles[0]positionY = -199.7817
Objectives[0]mission_Vehicles[0]positionZ = 53.86256
Objectives[0]mission_Vehicles[0]Heading = 256.4239
Objectives[0]mission_Vehicles[0]Name = Sentinel Classic
Objectives[0]mission_Vehicles[0]Model = sentinel3
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 3
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 2
Objectives[0]mission_Props[0]Model = hei_prop_hei_keypad_03
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 147.2601
Objectives[0]mission_Props[0]positionY = -1046.205
Objectives[0]mission_Props[0]positionZ = 29.63057
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -110
Objectives[0]mission_Props[1]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 148.5058
Objectives[0]mission_Props[1]positionY = -1046.514
Objectives[0]mission_Props[1]positionZ = 29.57126
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 160
Objectives[0]mission_Pickup_Props_Count = 7
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_COMBATPISTOL
Objectives[0]mission_Pickup_Props[0]Value = 60
Objectives[0]mission_Pickup_Props[0]positionX = 126.4841
Objectives[0]mission_Pickup_Props[0]positionY = -205.4801
Objectives[0]mission_Pickup_Props[0]positionZ = 54.05158
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -9.999996
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[1]Value = 32
Objectives[0]mission_Pickup_Props[1]positionX = 126.3577
Objectives[0]mission_Pickup_Props[1]positionY = -205.4294
Objectives[0]mission_Pickup_Props[1]positionZ = 54.05248
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 50
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 300
Objectives[0]mission_Pickup_Props[2]positionX = 126.4705
Objectives[0]mission_Pickup_Props[2]positionY = -205.3745
Objectives[0]mission_Pickup_Props[2]positionZ = 54.04806
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 50
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[3]Value = 90
Objectives[0]mission_Pickup_Props[3]positionX = 126.5769
Objectives[0]mission_Pickup_Props[3]positionY = -205.3326
Objectives[0]mission_Pickup_Props[3]positionZ = 54.04425
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 105
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[4]Value = 12
Objectives[0]mission_Pickup_Props[4]positionX = 126.5629
Objectives[0]mission_Pickup_Props[4]positionY = -205.0642
Objectives[0]mission_Pickup_Props[4]positionZ = 54.03488
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -89.94804
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_COMPACTLAUNCHER
Objectives[0]mission_Pickup_Props[5]Value = 5
Objectives[0]mission_Pickup_Props[5]positionX = 126.5266
Objectives[0]mission_Pickup_Props[5]positionY = -205.1849
Objectives[0]mission_Pickup_Props[5]positionZ = 54.04001
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -89.94804
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[6]Value = 120
Objectives[0]mission_Pickup_Props[6]positionX = 126.6377
Objectives[0]mission_Pickup_Props[6]positionY = -205.3066
Objectives[0]mission_Pickup_Props[6]positionZ = 54.042
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 170.052
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Break into the Fleeca Bank.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 0
Objectives[1]positionX = 151.1989
Objectives[1]positionY = -1036.6
Objectives[1]positionZ = 28.33922
Objectives[1]Heading = 930
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 2
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 6
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 2
Objectives[1]mission_Actors[0]positionX = 148.1946
Objectives[1]mission_Actors[0]positionY = -1041.948
Objectives[1]mission_Actors[0]positionZ = 29.36797
Objectives[1]mission_Actors[0]Heading = 343.7449
Objectives[1]mission_Actors[0]String_Name = a_f_y_business_04
Objectives[1]mission_Actors[0]Relationship_Group = Neutral
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 200
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[1]mission_Actors[0]AlwaysFight = False
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = Unarmed
Objectives[1]mission_Actors[0]Variation = Random
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 2
Objectives[1]mission_Actors[1]positionX = 149.6768
Objectives[1]mission_Actors[1]positionY = -1042.344
Objectives[1]mission_Actors[1]positionZ = 29.368
Objectives[1]mission_Actors[1]Heading = 342.7349
Objectives[1]mission_Actors[1]String_Name = a_f_y_business_02
Objectives[1]mission_Actors[1]Relationship_Group = Neutral
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 200
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[1]mission_Actors[1]AlwaysFight = False
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Unarmed
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = 148.7131
Objectives[1]mission_Actors[2]positionY = -1039.974
Objectives[1]mission_Actors[2]positionZ = 29.37782
Objectives[1]mission_Actors[2]Heading = 179.9999
Objectives[1]mission_Actors[2]String_Name = a_m_y_business_03
Objectives[1]mission_Actors[2]Relationship_Group = Neutral
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 200
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[1]mission_Actors[2]AlwaysFight = False
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = Unarmed
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 0
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = 150.4239
Objectives[1]mission_Actors[3]positionY = -1041.029
Objectives[1]mission_Actors[3]positionZ = 29.37411
Objectives[1]mission_Actors[3]Heading = 134.9965
Objectives[1]mission_Actors[3]String_Name = a_f_y_genhot_01
Objectives[1]mission_Actors[3]Relationship_Group = Neutral
Objectives[1]mission_Actors[3]AddBlip = False
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 200
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[1]mission_Actors[3]AlwaysFight = False
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = Unarmed
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 0
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = 152.3505
Objectives[1]mission_Actors[4]positionY = -1040.969
Objectives[1]mission_Actors[4]positionZ = 29.37417
Objectives[1]mission_Actors[4]Heading = 72.65377
Objectives[1]mission_Actors[4]String_Name = a_f_y_bevhills_03
Objectives[1]mission_Actors[4]Relationship_Group = Neutral
Objectives[1]mission_Actors[4]AddBlip = False
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 200
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[1]mission_Actors[4]AlwaysFight = False
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = 966099553
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 3
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = 152.6691
Objectives[1]mission_Actors[5]positionY = -1039.913
Objectives[1]mission_Actors[5]positionZ = 29.36801
Objectives[1]mission_Actors[5]Heading = 90.61018
Objectives[1]mission_Actors[5]String_Name = a_m_y_business_01
Objectives[1]mission_Actors[5]Relationship_Group = Neutral
Objectives[1]mission_Actors[5]AddBlip = False
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 200
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[1]mission_Actors[5]AlwaysFight = False
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = 966099553
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 3
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Hack_Objective
Objectives[2]Text = Hack open the doors.
Objectives[2]positionX = 146.312
Objectives[2]positionY = -1045.291
Objectives[2]positionZ = 28.38285
Objectives[2]Hack_Anim = Keypad
Objectives[2]Hack_Both = True
Objectives[2]Hack_Prop_PositionX = 147.2721
Objectives[2]Hack_Prop_PositionY = -1046.242
Objectives[2]Hack_Prop_PositionZ = 29.73059
Objectives[2]mission_ActorsCount = 1
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 143.5591
Objectives[2]mission_Actors[0]positionY = -1042.737
Objectives[2]mission_Actors[0]positionZ = 29.36791
Objectives[2]mission_Actors[0]Heading = 340.0519
Objectives[2]mission_Actors[0]String_Name = u_m_m_jewelsec_01
Objectives[2]mission_Actors[0]Relationship_Group = Enemy1
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = False
Objectives[2]mission_Actors[0]SetHealth = 200
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = Pistol
Objectives[2]mission_Actors[0]Variation = Random
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 2
Objectives[2]mission_Pickup_Props[0]Model = prop_money_bag_01
Objectives[2]mission_Pickup_Props[0]Value = 1
Objectives[2]mission_Pickup_Props[0]positionX = 149.3257
Objectives[2]mission_Pickup_Props[0]positionY = -1050.761
Objectives[2]mission_Pickup_Props[0]positionZ = 28.84638
Objectives[2]mission_Pickup_Props[0]rotationX = 0
Objectives[2]mission_Pickup_Props[0]rotationY = 0
Objectives[2]mission_Pickup_Props[0]rotationZ = 10.00002
Objectives[2]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 5
Objectives[2]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[2]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[1] = 4
Objectives[2]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[2] = 4
Objectives[2]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[3] = 4
Objectives[2]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[4] = 4
Objectives[2]mission_Pickup_Props[1]Model = prop_money_bag_01
Objectives[2]mission_Pickup_Props[1]Value = 1
Objectives[2]mission_Pickup_Props[1]positionX = 148.8319
Objectives[2]mission_Pickup_Props[1]positionY = -1050.676
Objectives[2]mission_Pickup_Props[1]positionZ = 28.84637
Objectives[2]mission_Pickup_Props[1]rotationX = 0
Objectives[2]mission_Pickup_Props[1]rotationY = 0
Objectives[2]mission_Pickup_Props[1]rotationZ = -25
Objectives[2]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[2]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 4
Objectives[2]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[1] = 4
Objectives[2]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[2] = 4
Objectives[2]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[3] = 4
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Teleport_Objective
Objectives[3]Text = 
Objectives[3]positionX = 148.8658
Objectives[3]positionY = -1045.553
Objectives[3]positionZ = 28.34627
Objectives[3]ObjectiveRotation = 250
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Collect the Unmarked Bonds.
Objectives[4]CollectPickupsAddBlips = True
Objectives[4]FaildText = 
Objectives[4]Type = Collect_Pickup
Objectives[4]positionX = 149.7421
Objectives[4]positionY = -1050.04
Objectives[4]positionZ = 28.34637
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Hack_Objective
Objectives[5]Text = Hack open the doors again.
Objectives[5]positionX = 148.3859
Objectives[5]positionY = -1046.351
Objectives[5]positionZ = 28.34627
Objectives[5]Hack_Anim = Keypad
Objectives[5]Hack_Both = False
Objectives[5]Hack_Prop_PositionX = 148.5058
Objectives[5]Hack_Prop_PositionY = -1046.514
Objectives[5]Hack_Prop_PositionZ = 29.57126
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = 146.7223
Objectives[6]positionY = -1044.851
Objectives[6]positionZ = 28.38284
Objectives[6]ObjectiveRotation = 1150
Objectives[6]mission_ActorsCount = 10
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 163.1482
Objectives[6]mission_Actors[0]positionY = -1016.07
Objectives[6]mission_Actors[0]positionZ = 29.38639
Objectives[6]mission_Actors[0]Heading = 163.5106
Objectives[6]mission_Actors[0]String_Name = s_f_y_cop_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Pistol
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 157.6886
Objectives[6]mission_Actors[1]positionY = -1014.236
Objectives[6]mission_Actors[1]positionZ = 29.39227
Objectives[6]mission_Actors[1]Heading = 172.6752
Objectives[6]mission_Actors[1]String_Name = s_m_y_cop_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Pistol
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]SpawnInVehicle = True
Objectives[6]mission_Actors[2]SeatIndex = -1
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = 125.5931
Objectives[6]mission_Actors[2]positionY = -1004.203
Objectives[6]mission_Actors[2]positionZ = 29.15916
Objectives[6]mission_Actors[2]Heading = 237.305
Objectives[6]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = False
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 200
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = Pistol
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = 83.54065
Objectives[6]mission_Actors[3]positionY = -1059.096
Objectives[6]mission_Actors[3]positionZ = 29.42018
Objectives[6]mission_Actors[3]Heading = 299.9999
Objectives[6]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = False
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 200
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = Pistol
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 1
Objectives[6]mission_Actors[3]Task_Guard_Range = 3
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = 85.84289
Objectives[6]mission_Actors[4]positionY = -1033.272
Objectives[6]mission_Actors[4]positionZ = 29.47823
Objectives[6]mission_Actors[4]Heading = 279.9999
Objectives[6]mission_Actors[4]String_Name = s_m_y_cop_01
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = False
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 200
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = Pistol
Objectives[6]mission_Actors[4]Variation = Random
Objectives[6]mission_Actors[4]Task = 1
Objectives[6]mission_Actors[4]Task_Guard_Range = 3
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[5]SpawnInVehicle = True
Objectives[6]mission_Actors[5]SeatIndex = -1
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = 62.31216
Objectives[6]mission_Actors[5]positionY = -1074.967
Objectives[6]mission_Actors[5]positionZ = 29.14369
Objectives[6]mission_Actors[5]Heading = 330.6631
Objectives[6]mission_Actors[5]String_Name = s_f_y_cop_01
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = False
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 200
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = Pistol
Objectives[6]mission_Actors[5]Variation = Random
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = 7.691356
Objectives[6]mission_Actors[6]positionY = -1079.798
Objectives[6]mission_Actors[6]positionZ = 38.15203
Objectives[6]mission_Actors[6]Heading = 359.9999
Objectives[6]mission_Actors[6]String_Name = s_m_y_swat_01
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = False
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 300
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = SMG
Objectives[6]mission_Actors[6]Variation = Random
Objectives[6]mission_Actors[6]Task = 1
Objectives[6]mission_Actors[6]Task_Guard_Range = 3
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = 23.05516
Objectives[6]mission_Actors[7]positionY = -1078.076
Objectives[6]mission_Actors[7]positionZ = 38.15216
Objectives[6]mission_Actors[7]Heading = 29.99995
Objectives[6]mission_Actors[7]String_Name = s_m_y_swat_01
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = False
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 200
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = SMG
Objectives[6]mission_Actors[7]Variation = Random
Objectives[6]mission_Actors[7]Task = 1
Objectives[6]mission_Actors[7]Task_Guard_Range = 3
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = 128.485
Objectives[6]mission_Actors[8]positionY = -1070.107
Objectives[6]mission_Actors[8]positionZ = 29.19236
Objectives[6]mission_Actors[8]Heading = 300.052
Objectives[6]mission_Actors[8]String_Name = s_f_y_cop_01
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = False
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 100
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = Pistol
Objectives[6]mission_Actors[8]Variation = Random
Objectives[6]mission_Actors[8]Task = 1
Objectives[6]mission_Actors[8]Task_Guard_Range = 3
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 0
Objectives[6]mission_Actors[9]positionX = 129.7539
Objectives[6]mission_Actors[9]positionY = -1073.126
Objectives[6]mission_Actors[9]positionZ = 29.19236
Objectives[6]mission_Actors[9]Heading = 315.0519
Objectives[6]mission_Actors[9]String_Name = s_m_y_cop_01
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = False
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 200
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = Pistol
Objectives[6]mission_Actors[9]Variation = Random
Objectives[6]mission_Actors[9]Task = 1
Objectives[6]mission_Actors[9]Task_Guard_Range = 3
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 7
Objectives[6]mission_Vehicles[0]positionX = 160.614
Objectives[6]mission_Vehicles[0]positionY = -1016.443
Objectives[6]mission_Vehicles[0]positionZ = 29.1414
Objectives[6]mission_Vehicles[0]Heading = 237.9815
Objectives[6]mission_Vehicles[0]Name = Police Cruiser
Objectives[6]mission_Vehicles[0]Model = police3
Objectives[6]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[6]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = True
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[1]positionX = 125.5931
Objectives[6]mission_Vehicles[1]positionY = -1004.203
Objectives[6]mission_Vehicles[1]positionZ = 29.15916
Objectives[6]mission_Vehicles[1]Heading = 237.305
Objectives[6]mission_Vehicles[1]Name = Police Cruiser
Objectives[6]mission_Vehicles[1]Model = police3
Objectives[6]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[6]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = 0
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = True
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 0
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[2]positionX = 85.63248
Objectives[6]mission_Vehicles[2]positionY = -1057.072
Objectives[6]mission_Vehicles[2]positionZ = 29.17348
Objectives[6]mission_Vehicles[2]Heading = 265.0507
Objectives[6]mission_Vehicles[2]Name = Police Cruiser
Objectives[6]mission_Vehicles[2]Model = police3
Objectives[6]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[6]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = 0
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = True
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 0
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]mission_Vehicles[3]positionX = 87.89993
Objectives[6]mission_Vehicles[3]positionY = -1033.607
Objectives[6]mission_Vehicles[3]positionZ = 29.22404
Objectives[6]mission_Vehicles[3]Heading = 189.9261
Objectives[6]mission_Vehicles[3]Name = Police Cruiser
Objectives[6]mission_Vehicles[3]Model = police3
Objectives[6]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[6]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[6]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[3]HasPearlescent = False
Objectives[6]mission_Vehicles[3]Livery = 0
Objectives[6]mission_Vehicles[3]DirtLevel = 0
Objectives[6]mission_Vehicles[3]LockedForPlayer = True
Objectives[6]mission_Vehicles[3]Locked = False
Objectives[6]mission_Vehicles[3]Alarm = False
Objectives[6]mission_Vehicles[3]HotWired = False
Objectives[6]mission_Vehicles[3]Invincible = False
Objectives[6]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[3]Remove_After = 0
Objectives[6]mission_Vehicles[3]Survive_Number = 0
Objectives[6]mission_Vehicles[3]Failed_Text = 
Objectives[6]mission_Vehicles[4]positionX = 62.31216
Objectives[6]mission_Vehicles[4]positionY = -1074.967
Objectives[6]mission_Vehicles[4]positionZ = 29.14369
Objectives[6]mission_Vehicles[4]Heading = 330.6631
Objectives[6]mission_Vehicles[4]Name = Police Cruiser
Objectives[6]mission_Vehicles[4]Model = police3
Objectives[6]mission_Vehicles[4]PrimaryColor = PureWhite
Objectives[6]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[6]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[4]HasPearlescent = False
Objectives[6]mission_Vehicles[4]Livery = 0
Objectives[6]mission_Vehicles[4]DirtLevel = 0
Objectives[6]mission_Vehicles[4]LockedForPlayer = True
Objectives[6]mission_Vehicles[4]Locked = False
Objectives[6]mission_Vehicles[4]Alarm = False
Objectives[6]mission_Vehicles[4]HotWired = False
Objectives[6]mission_Vehicles[4]Invincible = False
Objectives[6]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[4]Remove_After = 0
Objectives[6]mission_Vehicles[4]Survive_Number = 0
Objectives[6]mission_Vehicles[4]Failed_Text = 
Objectives[6]mission_Vehicles[5]positionX = -9.199269
Objectives[6]mission_Vehicles[5]positionY = -1056.938
Objectives[6]mission_Vehicles[5]positionZ = 37.89027
Objectives[6]mission_Vehicles[5]Heading = 250.0519
Objectives[6]mission_Vehicles[5]Name = Kuruma (Armored)
Objectives[6]mission_Vehicles[5]Model = kuruma2
Objectives[6]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[6]mission_Vehicles[5]SecondaryColor = ModshopBlack1
Objectives[6]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[5]HasPearlescent = False
Objectives[6]mission_Vehicles[5]Livery = -1
Objectives[6]mission_Vehicles[5]DirtLevel = 0
Objectives[6]mission_Vehicles[5]LockedForPlayer = False
Objectives[6]mission_Vehicles[5]Locked = False
Objectives[6]mission_Vehicles[5]Alarm = False
Objectives[6]mission_Vehicles[5]HotWired = False
Objectives[6]mission_Vehicles[5]Invincible = True
Objectives[6]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[5]Remove_After = 0
Objectives[6]mission_Vehicles[5]Survive_Number = 0
Objectives[6]mission_Vehicles[5]Failed_Text = 
Objectives[6]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[6]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 11
Objectives[6]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[6]mission_Vehicles[6]positionX = 130.9688
Objectives[6]mission_Vehicles[6]positionY = -1070.389
Objectives[6]mission_Vehicles[6]positionZ = 28.94569
Objectives[6]mission_Vehicles[6]Heading = 205.0507
Objectives[6]mission_Vehicles[6]Name = Police Cruiser
Objectives[6]mission_Vehicles[6]Model = police3
Objectives[6]mission_Vehicles[6]PrimaryColor = PureWhite
Objectives[6]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[6]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[6]HasPearlescent = False
Objectives[6]mission_Vehicles[6]Livery = 0
Objectives[6]mission_Vehicles[6]DirtLevel = 0
Objectives[6]mission_Vehicles[6]LockedForPlayer = True
Objectives[6]mission_Vehicles[6]Locked = False
Objectives[6]mission_Vehicles[6]Alarm = False
Objectives[6]mission_Vehicles[6]HotWired = False
Objectives[6]mission_Vehicles[6]Invincible = False
Objectives[6]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[6]Remove_After = 0
Objectives[6]mission_Vehicles[6]Survive_Number = 0
Objectives[6]mission_Vehicles[6]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = 137.3515
Objectives[7]positionY = -1028.011
Objectives[7]positionZ = 28.35388
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = 2
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = False
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Exit the bank!
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = 150.7668
Objectives[8]positionY = -1037.494
Objectives[8]positionZ = 28.36508
Objectives[8]Heading = 454.9999
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 2.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Get to the Parking Lot!
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 0
Objectives[9]positionX = 52.69183
Objectives[9]positionY = -1057.174
Objectives[9]positionZ = 28.50316
Objectives[9]Heading = 1330
Objectives[9]Diameter = 1
Objectives[9]minimum_hight = 1
Objectives[9]maximum_hight = 10
Objectives[9]TriggerDistance = 7.5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = 3.491876
Objectives[10]positionY = -1064.246
Objectives[10]positionZ = 37.15203
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = 5
Objectives[10]MissionSettings_SetWantedLevelNow = 5
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = False
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Get in the Armored Kuruma!
Objectives[11]FaildText = 
Objectives[11]Type = Enter_Vehicle
Objectives[11]positionX = -3.423786
Objectives[11]positionY = -1057.443
Objectives[11]positionZ = 37.15203
Objectives[11]EnterVehicle_AsPassenger = False
Objectives[11]EnterVehicle_CanExit = True
Objectives[11]EnterVehicle_SetIsWanted = True
Objectives[11]EnterVehicle_SeatIndex = -1
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 4
Objectives[11]mission_Pickup_Props[0]Model = PICKUP_MONEY_PAPER_BAG
Objectives[11]mission_Pickup_Props[0]Value = 143750
Objectives[11]mission_Pickup_Props[0]positionX = 2822.991
Objectives[11]mission_Pickup_Props[0]positionY = -650.9023
Objectives[11]mission_Pickup_Props[0]positionZ = 1.411249
Objectives[11]mission_Pickup_Props[0]rotationX = 0
Objectives[11]mission_Pickup_Props[0]rotationY = 0
Objectives[11]mission_Pickup_Props[0]rotationZ = -105
Objectives[11]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[11]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 16
Objectives[11]mission_Pickup_Props[1]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[11]mission_Pickup_Props[1]Value = 120
Objectives[11]mission_Pickup_Props[1]positionX = 126.4442
Objectives[11]mission_Pickup_Props[1]positionY = -205.3047
Objectives[11]mission_Pickup_Props[1]positionZ = 54.04611
Objectives[11]mission_Pickup_Props[1]rotationX = 0
Objectives[11]mission_Pickup_Props[1]rotationY = 0
Objectives[11]mission_Pickup_Props[1]rotationZ = -59.94804
Objectives[11]mission_Pickup_Props[2]Model = PICKUP_WEAPON_COMPACTLAUNCHER
Objectives[11]mission_Pickup_Props[2]Value = 5
Objectives[11]mission_Pickup_Props[2]positionX = 126.5345
Objectives[11]mission_Pickup_Props[2]positionY = -205.2737
Objectives[11]mission_Pickup_Props[2]positionZ = 54.04305
Objectives[11]mission_Pickup_Props[2]rotationX = 0
Objectives[11]mission_Pickup_Props[2]rotationY = 0
Objectives[11]mission_Pickup_Props[2]rotationZ = -89.94804
Objectives[11]mission_Pickup_Props[3]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[11]mission_Pickup_Props[3]Value = 12
Objectives[11]mission_Pickup_Props[3]positionX = 126.5788
Objectives[11]mission_Pickup_Props[3]positionY = -205.0089
Objectives[11]mission_Pickup_Props[3]positionZ = 54.03254
Objectives[11]mission_Pickup_Props[3]rotationX = 0
Objectives[11]mission_Pickup_Props[3]rotationY = 0
Objectives[11]mission_Pickup_Props[3]rotationZ = -89.94804
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Mission_Settings_Objective
Objectives[12]positionX = -4.867432
Objectives[12]positionY = -1054.849
Objectives[12]positionZ = 37.15203
Objectives[12]MissionSettings_TimesOfDay = Current
Objectives[12]MissionSettings_Weather = Current
Objectives[12]MissionSettings_WantedLevel = 5
Objectives[12]MissionSettings_SetWantedLevelNow = 5
Objectives[12]MissionSettings_StartNightvision = False
Objectives[12]MissionSettings_StopNightvision = False
Objectives[12]MissionSettings_StartSeethrough = False
Objectives[12]MissionSettings_StopSeethrough = False
Objectives[12]MissionSettings_StartMusic = False
Objectives[12]MissionSettings_StopMusic = False
Objectives[12]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Go to Palomino Highlands!
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 255
Objectives[13]IconColorA = 0
Objectives[13]positionX = 2657.264
Objectives[13]positionY = -683.0552
Objectives[13]positionZ = 40.37371
Objectives[13]Heading = 1355
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 400
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Mission_Settings_Objective
Objectives[14]positionX = 2835.28
Objectives[14]positionY = -644.1165
Objectives[14]positionZ = 0.6033039
Objectives[14]MissionSettings_TimesOfDay = Current
Objectives[14]MissionSettings_Weather = Current
Objectives[14]MissionSettings_WantedLevel = 0
Objectives[14]MissionSettings_SetWantedLevelNow = 0
Objectives[14]MissionSettings_StartNightvision = False
Objectives[14]MissionSettings_StopNightvision = False
Objectives[14]MissionSettings_StartSeethrough = False
Objectives[14]MissionSettings_StopSeethrough = False
Objectives[14]MissionSettings_StartMusic = False
Objectives[14]MissionSettings_StopMusic = False
Objectives[14]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 4
Objectives[14]mission_Vehicles[0]positionX = 2843.569
Objectives[14]mission_Vehicles[0]positionY = -642.3117
Objectives[14]mission_Vehicles[0]positionZ = 0.2401912
Objectives[14]mission_Vehicles[0]Heading = 265.0049
Objectives[14]mission_Vehicles[0]Name = Jetmax
Objectives[14]mission_Vehicles[0]Model = jetmax
Objectives[14]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[14]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[14]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[0]HasPearlescent = False
Objectives[14]mission_Vehicles[0]Livery = 0
Objectives[14]mission_Vehicles[0]DirtLevel = 0
Objectives[14]mission_Vehicles[0]LockedForPlayer = False
Objectives[14]mission_Vehicles[0]Locked = False
Objectives[14]mission_Vehicles[0]Alarm = False
Objectives[14]mission_Vehicles[0]HotWired = False
Objectives[14]mission_Vehicles[0]Invincible = False
Objectives[14]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[0]Remove_After = 0
Objectives[14]mission_Vehicles[0]Survive_Number = 0
Objectives[14]mission_Vehicles[0]Failed_Text = 
Objectives[14]mission_Vehicles[1]positionX = 2841.724
Objectives[14]mission_Vehicles[1]positionY = -651.6981
Objectives[14]mission_Vehicles[1]positionZ = -0.08572609
Objectives[14]mission_Vehicles[1]Heading = 270
Objectives[14]mission_Vehicles[1]Name = Seashark
Objectives[14]mission_Vehicles[1]Model = seashark
Objectives[14]mission_Vehicles[1]PrimaryColor = UtilSilver
Objectives[14]mission_Vehicles[1]SecondaryColor = UtilSilver
Objectives[14]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[1]HasPearlescent = False
Objectives[14]mission_Vehicles[1]Livery = 0
Objectives[14]mission_Vehicles[1]DirtLevel = 0
Objectives[14]mission_Vehicles[1]LockedForPlayer = False
Objectives[14]mission_Vehicles[1]Locked = False
Objectives[14]mission_Vehicles[1]Alarm = False
Objectives[14]mission_Vehicles[1]HotWired = False
Objectives[14]mission_Vehicles[1]Invincible = False
Objectives[14]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[1]Remove_After = 0
Objectives[14]mission_Vehicles[1]Survive_Number = 0
Objectives[14]mission_Vehicles[1]Failed_Text = 
Objectives[14]mission_Vehicles[2]positionX = 2843.142
Objectives[14]mission_Vehicles[2]positionY = -647.9316
Objectives[14]mission_Vehicles[2]positionZ = -0.08572609
Objectives[14]mission_Vehicles[2]Heading = 246.149
Objectives[14]mission_Vehicles[2]Name = Seashark
Objectives[14]mission_Vehicles[2]Model = seashark
Objectives[14]mission_Vehicles[2]PrimaryColor = UtilMidnightBlue
Objectives[14]mission_Vehicles[2]SecondaryColor = UtilMidnightBlue
Objectives[14]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[2]HasPearlescent = False
Objectives[14]mission_Vehicles[2]Livery = 0
Objectives[14]mission_Vehicles[2]DirtLevel = 0
Objectives[14]mission_Vehicles[2]LockedForPlayer = False
Objectives[14]mission_Vehicles[2]Locked = False
Objectives[14]mission_Vehicles[2]Alarm = False
Objectives[14]mission_Vehicles[2]HotWired = False
Objectives[14]mission_Vehicles[2]Invincible = False
Objectives[14]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[2]Remove_After = 0
Objectives[14]mission_Vehicles[2]Survive_Number = 0
Objectives[14]mission_Vehicles[2]Failed_Text = 
Objectives[14]mission_Vehicles[3]positionX = 2847.148
Objectives[14]mission_Vehicles[3]positionY = -622.9623
Objectives[14]mission_Vehicles[3]positionZ = 0.3517624
Objectives[14]mission_Vehicles[3]Heading = 249.9962
Objectives[14]mission_Vehicles[3]Name = Squalo
Objectives[14]mission_Vehicles[3]Model = squalo
Objectives[14]mission_Vehicles[3]PrimaryColor = UtilGunMetal
Objectives[14]mission_Vehicles[3]SecondaryColor = UtilGunMetal
Objectives[14]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[3]HasPearlescent = False
Objectives[14]mission_Vehicles[3]Livery = 0
Objectives[14]mission_Vehicles[3]DirtLevel = 0
Objectives[14]mission_Vehicles[3]LockedForPlayer = False
Objectives[14]mission_Vehicles[3]Locked = False
Objectives[14]mission_Vehicles[3]Alarm = False
Objectives[14]mission_Vehicles[3]HotWired = False
Objectives[14]mission_Vehicles[3]Invincible = False
Objectives[14]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[3]Remove_After = 0
Objectives[14]mission_Vehicles[3]Survive_Number = 0
Objectives[14]mission_Vehicles[3]Failed_Text = 
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Random_Spawn_Objective
Objectives[15]positionX = 131.4129
Objectives[15]positionY = -196.5177
Objectives[15]positionZ = 53.51646
Objectives[15]Random_Actors_Actor_Model_Name = s_m_y_cop_01
Objectives[15]Random_Actors_Vehicle_Model_Name = police3
Objectives[15]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[15]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[15]Random_Actors_Weapon_Model_Name = Pistol
Objectives[15]Random_Actors_Passenger = True
Objectives[15]Random_Actors_Fill_With_Occupants = False
Objectives[15]Random_Actors_Max_Count = 2
Objectives[15]Random_Actors_Max_ReSpawn = 2
Objectives[15]Random_Actors_Spawn_End = False
Objectives[15]Random_Actors_Spawn_Actors_Only = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[15]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Your cut is stashed near the beach, collect it!
Objectives[16]CollectPickupsAddBlips = True
Objectives[16]FaildText = 
Objectives[16]Type = Collect_Pickup
Objectives[16]positionX = 2822.296
Objectives[16]positionY = -650.6638
Objectives[16]positionZ = 0.9144692
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = 2826.935
Objectives[16]ObjectiveMessages[0]positionY = -647.1111
Objectives[16]ObjectiveMessages[0]positionZ = 0.8466082
Objectives[16]ObjectiveMessages[0]Message = I've stashed your cut by the beach along with some boats.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[16]ObjectiveMessages[0]Sender = Lester
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 11
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 2827.412
Objectives[16]ObjectiveMessages[1]positionY = -644.3447
Objectives[16]ObjectiveMessages[1]positionZ = 0.8564674
Objectives[16]ObjectiveMessages[1]Message = Once you're clear, come meet me and give me those bonds. I'll find some use for them...
Objectives[16]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[16]ObjectiveMessages[1]Sender = Lester
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 19
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Text = Find a boat and shake the cops by going into the sea.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = 3589.058
Objectives[17]positionY = -545.2222
Objectives[17]positionZ = -0.07020411
Objectives[17]Heading = 1330
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 400
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

